Rules of the lumineth army



Hello everyone, welcome to the lumineth army rules This post will regroup all the info and the news on this release



Luminbig


Hello everyone !!!

The Lumineth V2.0 is so big that it deserve a dedicated post .
Will update as the week goes and will add the battletome review this week end.

Floating flying temple

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2 rules for this scenery piece :

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One free magic reroll per turn within 12" and can garrison from turn 2 to cover a huge 24" area. Not being wholly within is very very nice !

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Once garrisoned you can use a free command ability per turn!

Vanari Bladelords

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Super elite bodyguards, with a 4+ anti spells and special attack profile :

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The attack options are interesting but it's kind of weak don't you think ? one attack with one damage even auto hitting is not super impactful. Maybe there are other stuff ...

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Neat !

Hurakan

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Hurakan are the wind themed forces of the Lumineth. All Hurakan Models seem to have a very nice rule giving them super great mobility during the pile in phase.

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This rule is crasy good !!! Against big units you can prevent being trapped, you can charge and pile in over screen unit...Smart players are going to love this one.

Hurakan windrider

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Windchargers’ have a close-range ranged attack so they can be nasty with the freeform pile-in

Hurakan Magic

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Very strong spell healing is nice but being immune to battleshock is golden !

Hurakan General

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Wow so, all Chargers can move 16 with fly (+run) then charge and then pile-in in any direction 6" with fly...

Oula ^^

Windblast Fan

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So the bearer can potentially charge a huge block in infantry and at the start of the next mov phase force retreat ...Neat!

/Cheers.
Bob.